Job Type: Freelance (potentially full-time later on)
Location: Berlin, Germany - you are able to work from home (remote) if you live in Berlin.
Role: Developer for location-based Augmented Reality experiences
Experience Level: Mid-Level, Senior
Industry: Digital Media, Journalism, Tourism
Company Size: 5-10 people
Company Type: VC Funded
Technologies: Unity3D, C#, ARKit / ARCore, common Unity Assets
Benefits: Tasty snacks, weekly dinners, very flexible work time, conferences
Pay: very competitive salary + considerable equity stake
Culture: Collaboration + impact + agility + friends = happiness
We are looking for an experienced and motivated game developer to develop the killer app of hyper-location-based Augmented Reality.
Your focus will be on implementing the best experience for the end user through solid architecture and UX, pairing your technical background with your sense of design.
At Zaubar, we are developing the best publishing platform for city tours in Augmented Reality to become a cornerstone in the regional media and tours & activities industry.
We are a venture-backed company with very well-known German customers. The founding team has deep backgrounds in AI, 3D UI and journalism.
Build 3D Augmented Reality experiences using Unity game engine
Devise and engineer architecture using several SDKs (e.g. Firebase)
Implement gameplay mechanics, collaborating with 3D artists and design
Sometimes outside, on location-based AR
Drive user training and adoption through documentation
Participate in design reviews and code reviews for the software team
Living in Berlin, Germany (or close so you can come here occasionally)
Experience in working with Unity 3D
Knowledge of performance optimizations for mobile development
Experience of iOS OR Android development
Good at project best-practices (git, agile, prefabs etc.)
Shipped at least one Unity app / game
Desired (if not we'll teach you)
Augmented Reality development experience
Understanding of computer vision algorithms and spatial mapping
Knowledge of shaders and rendering